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Commander Ted
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
26
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Posted - 2012.10.26 05:59:00 -
[1] - Quote
Having isk be a reward for doing well is stupid when their is absolutely 0 regulation against switching sides. |

Commander Ted
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
26
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Posted - 2012.10.26 06:11:00 -
[2] - Quote
Perhaps killing ships should be the method by which one defends and conquers your enemies? Instead of orbiting the thingymabobber in space and fighting the brainless robots that are infinite in number maybe fighting the other militia should be how I beat the militia?
Plexes are a silly idea, if CCP wants faction warfare to be a testing ground for null sov mechanics maybe ad some mechanics that let FW be somewhat of an analog to null instead of people chasing each other one at a time out of some arbitrary objective that has no real tie to anything. |

Commander Ted
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
29
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Posted - 2012.10.30 19:28:00 -
[3] - Quote
FW should be a pvp centric feature. It is currently not, in order to win FW you need to grind as much as you can. The most fun in FW is had when fleets fight for no reason accomplishing nothing but burning some of the isk you made grinding.
Killing players should net more loyalty points. Ships should have fixed values for how much LP they pay out when destroyed. The act of spending earned LP points should result in the gain of control or contest over a system, somehow. Killing rats and orbiting imaginary buttons should not be how you do faction warfare, if you like pve then go run missions, if you join faction warfare you should be in it to fight.
Having one side have a higher tier over the other is silly because it pressures members of the loosing side to jump ship with no penalty so they can make more iskies. Have rewards like tiers should be related to how well the individual player performs, or at least his or her corp. Certain rewards like battleships should only be available after the player has killed a certain ammount of ships or turned in enough LP. Such benefits should be wiped if a player joins an opposing faction.
Claiming more territory offers the advantages of having more places to dock and perhaps should allow the owning faction's corps to setup customs offices (could easily tie into dust).
Just my thoughts. Leave pve out of FW entirely, have rewards come from fighting in it. Let the players rat or run missions for extra isk if they want, if they can't kill anything solo or join a good fleet then they can do level 4's in hisec to compensate.
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